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TETRIS aide à atténuer les effets du psychotraumatisme
vendredi 9 janvier 2009, par
Can Playing the Computer Game “Tetris” Reduce the Build-Up of Flashbacks for Trauma ? A Proposal from Cognitive Science
Emily A. Holmes*, Ella L. James, Thomas Coode-Bate, Catherine Deeprose
Department of Psychiatry, University of Oxford, Oxford, United Kingdom
Abstract
Background
Flashbacks are the hallmark symptom of Posttraumatic Stress Disorder (PTSD). Although we have successful treatments for full-blown PTSD, early interventions are lacking. We propose the utility of developing a ‘cognitive vaccine’ to prevent PTSD flashback development following exposure to trauma. Our theory is based on two key findings :
1) Cognitive science suggests that the brain has selective resources with limited capacity ;
2) The neurobiology of memory suggests a 6-hr window to disrupt memory consolidation. The rationale for a ‘cognitive vaccine’ approach is as follows : Trauma flashbacks are sensory-perceptual, visuospatial mental images. Visuospatial cognitive tasks selectively compete for resources required to generate mental images. Thus, a visuospatial computer game (e.g. “Tetris”) will interfere with flashbacks. Visuospatial tasks post-trauma, performed within the time window for memory consolidation, will reduce subsequent flashbacks. We predicted that playing “Tetris” half an hour after viewing trauma would reduce flashback frequency over 1-week.
Methodology/Principal Findings
The Trauma Film paradigm was used as a well-established experimental analog for Post-traumatic Stress. All participants viewed a traumatic film consisting of scenes of real injury and death followed by a 30-min structured break. Participants were then randomly allocated to either a no-task or visuospatial (“Tetris”) condition which they undertook for 10-min. Flashbacks were monitored for 1-week. Results indicated that compared to the no-task condition, the “Tetris” condition produced a significant reduction in flashback frequency over 1-week. Convergent results were found on a clinical measure of PTSD symptomatology at 1-week. Recognition memory between groups did not differ significantly.
Conclusions/Significance
Playing “Tetris” after viewing traumatic material reduces unwanted, involuntary memory flashbacks to that traumatic film, leaving deliberate memory recall of the event intact. Pathological aspects of human memory in the aftermath of trauma may be malleable using non-invasive, cognitive interventions. This has implications for a novel avenue of preventative treatment development, much-needed as a crisis intervention for the aftermath of traumatic events.
Citation :
Holmes EA, James EL, Coode-Bate T, Deeprose C (2009) Can Playing the Computer Game “Tetris” Reduce the Build-Up of Flashbacks for Trauma ? A Proposal from Cognitive Science. PLoS ONE 4(1) : e4153. doi:10.1371/journal.pone.0004153
Editor : Vaughan Bell, King’s College London, United Kingdom
Published : January 7, 2009
Copyright : © 2009 Holmes et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
Funding :
This research was supported by a Royal Society Dorothy Hodgkin Fellowship awarded to Emily A. Holmes. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript
Competing interests : The authors have declared that no competing interests exist.
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Voir en ligne : Journal scientifique PLoS One